A big milestone has been reached with this version! Almost 3 months of development and testing have payed out to present this update. A few users has already got a preview to this version but this version wasn’t ready for production. The feedback we’ve got was amazing. “A feature missed for years” is now available in Ventuz 2008!
“Interfacing Technology”
What’s that? At the end is a simple feature, but it’s very very powerful to increase the modularity of Ventuz drastically. Collaborative work becomes much more effective than ever before. Interfaces are some kind of Exposings whose remain existent if you delete the actual content of a container. This enables you to divide the actual logical work from the design part because you could define a ‘communication’ interface with a container upfront and ‘implement’ the actual content later. Of course you can exchange such content easily or drag&drop the content from one container to another – without losing the bindings!
Another big feature: Scene Ports act now ‘like’ containers and of course, they can have interfaces! Because of that Cross-Scene-Bindings are now possible!
You will love it – because we already do!
Feel free to download Ventuz 2008 R5.24 RC1 now and don’t hesitate to use it. The official release is planned shortly (may be next week). The 2 weeks of testing with hundreds of scenarios were successful that we think it’s time to reveal this technology to you!
We prepared a Whitepaper for R5.24 (PDF) to help existing Ventuz users to get faster into the new features.
Download Ventuz 2008 R5.24 RC1 x86 or Ventuz 2008 R5.24 RC1 x64
Expect also many other nice features (like node navigation) and bug fixes in R5.24
Have fun!
Your Ventuz Development Team
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Ventuz Release NotesVentuz 2008 R5.24
| FEATURE | F494 | It is now possible to repeat a paste operation of nodes with the RMB if one copies via drag&drop with pressed Modifier keys! |
| FEATURE | F511 | If the monitoring mode in the Animation Editor is enabled, it’s possible to play/pause/continue an animation by pressing Space key. |
| FEATURE | F517 | The Hardware profile for serial com ports can now address the local hardware explicitly in addition to the system enumeration. |
| FEATURE | F522 | It is now possible to navigate to source nodes which provide values for Input/Output properties. This even enables the navigation to nodes which expose certain properties. A long right mouse button click on the property name in the Property Editor brings up the context menu with several navigation options. |
| FEATURE | F523 | Introducing the new Interface Container concept. Now it is possible to mark Content/Hierarchy Containers as Interface Container. The content of such containers can be exchanged leaving the bindings connected. See the Interfacing document for further details! |
| FEATURE | F524 | It’s possible now to navigate to Nodes that have written messages to the Message Log window by double-clicking on the new icon left to the message. |
| CHANGE | C182 | Bound and exposed Input properties are now displayed and handles as Output properties on higher Container levels. |
| CHANGE | C277 | The Keyframe Animation node now hides its methods and output properties if it doesn’t have any State logic or if it is controlled by a Controller/Animation node. |
| CHANGE | C278 | Content nodes (e.g. Text Effects) which can be dropped on bindings restore the original binding if these nodes are deleted. |
| CHANGE | C279 | Changing the Blocked/Inactive state of a node in Ventuz Designer marks the scene as modified now! |
| BUG | B158 | Copy & Paste of Slide nodes erased the settings in the Pivot and State properties. Fixed! |
| BUG | B439 | Very huge DDS textures (8k x 8k) could cause a memory leak in the preview of the File Open dialog. Fixed! |
| BUG | B440 | The internal memory statistics displayed incorrect values for DDS textures with DXT compression. Fixed! |
| BUG | B443 | Bindings from output properties of container nodes were always added twice to the internal collections. This could corrupt the consistency of the scene. This issue is now detected when loading a scene to the Designer and can be fixed in the Consistency Check. |
| BUG | B444 | Resource Loader (like ImageLoader, Movie nodes etc.) were not informed about missing resources. This caused errors in the following. Fixed! |
| BUG | B445 | If one selected Hierarchy Nodes in the Hierarchy Editor, they were not always brought to view in the Content Editor. This is fixed now! |
| BUG | B446 | After disconnecting embedded animations, references between the animations remained alive. Fixed! |
| BUG | B450 | Texture Fonts and Advanced ImageLoader could produce wrong values for Memory Statistics. Fixed! |
- Interfacing
