Archive for September, 2010

Input diet

September/23 2010 by Andre

Just got an e-mail from Deltacast announcing a new DVI input board equipped with one DVI input. I think producing this DELTA-dvi-e-10 is a great decision as most of our customers need only a single input.

Thx Steven from Deltacast for this idea and hopefully a nice price….

DELTA-dvi-e-10

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International Ventuz Freelancer Database

September/20 2010 by Katharina

Oftentimes we get the question whether we know any Ventuz Freelancers in a certain area. Usually, we don’t!

Which is why we are launching the International Ventuz Freelancer Database.If you are interested in being listed, please send your contact information to kg(at)ventuz(dot)com.

The IVFD will be an inhouse database to which we distribute inquiries that we get concerning Freelancers. Each listed Freelancer can decide by him/herself if he/she wants to answer an inquiry or not. No worries, we will not give your contact info to anyone without your consent or use it for anything illegal or annoying. Also, you are free to ask for removal from the list at any time.

There are plenty of Ventuz-jobs out there that are waiting for gifted Freelancers. It would be sad if these jobs would be lost just because the Ventuzians don’t find each other!

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Anisotropic Texture filtering

September/10 2010 by Karol

It seems that even a lot of Ventuz veterans don“t know the concept of anisotropic filtering:

http://en.wikipedia.org/wiki/Anisotropic_filtering

I often stumble across scenes from long-serving Ventuz artists which do not use anisotropic filtering for their texture and images. Without doubt this filtering improves the visual quality of the renderings. Take a look a the image below to see the difference:

Anisotripic Filter Example

To enable AF in Ventuz select the according Texture node and switch the Min and Mag Filter properties to Anisotropic. Additionally increase the MaxAnisotropy property in the Advanced category to e.g. 16!
The same mechanism is applied to the Texture Font rendering by default to increase readability. AF can be en-/disabled here by the AnisotripicFilter property.

Happy Rendering!

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