
Just doing some development towards a 64 bit version of Ventuz. It´s already working as you can see above but there are still some issues to fix. A 64 bit version will give you the possibility to use more than 1.4 Gb memory for the Ventuz process. But don´t expect to build scenes with a million nodes that run smootly. The Garbage Collector of .Net might upset your plans.
If your scene gets really big Ventuz will hold a lot of objects which have to be inspected by the GC. This might cause render stalls. But you can use more and bigger resources. If your graphics cards has 4 GB you can use a lot of images and textures in your scene, highly tessellated models etc… YEAH – no problem!
Unfortunately some APIs that Ventuz depends on have no 64 bit version. For example Quicktime. This means no QT in the 64 bit version of Ventuz as long as the guys from Cupertino are not able to build a 64 bit version of Apple Quicktime.